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1. [Rhea] Superior Sleeper Cache uncovered, explorers beware! - in Test Server Feedback [original thread]
Omnathious Deninard wrote: So i did the site in Saidusairos. I was able to scan the site down with level 5 skills T2 probe launcher and Sisters Probes no implants, rigs, or scanning modules. It did take every trick I knew to 100% the site thoug...
- by CCP SoniClover - at 2014.12.16 11:17:01
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2. [Rhea] Superior Sleeper Cache uncovered, explorers beware! - in Test Server Feedback [original thread]
Here's an updated list of where you can find a superior sleeper cache sites on Sisi. Thanks for the feedback so far and keep it coming :) IPX-H5 DIBH-Q H8-ZTO U-HYMT 8ZO-CK I-ME3L 0GN-VO AH-B84 LEK-N5 3USX-F O1-FTD S-MDYI UC3H-Y DK-FXK U-INPD U5-...
- by CCP SoniClover - at 2014.12.15 13:53:44
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3. [Rhea] Superior Sleeper Cache uncovered, explorers beware! - in Test Server Feedback [original thread]
Jane Rule wrote: PIRJANIN wrote: CCP SoniClover, in solar plant room - DO we get gate to another still unknow room? I had done 2 sites today, and did not understand the point of all these acceleration gates in that room... They all just warp...
- by CCP SoniClover - at 2014.12.11 22:34:30
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4. [Rhea] Superior Sleeper Cache uncovered, explorers beware! - in Test Server Feedback [original thread]
PIRJANIN wrote: CCP SoniClover, in solar plant room - DO we get gate to another still unknow room? I had done 2 sites today, and did not understand the point of all these acceleration gates in that room... They all just warp around the room or ...
- by CCP SoniClover - at 2014.12.11 22:30:37
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5. [Rhea] Superior Sleeper Cache uncovered, explorers beware! - in Test Server Feedback [original thread]
PIRJANIN wrote: Just done one in EBODOLD. In the first room I do like the big amount of guns, though the explosion seems to be too hard (took something like 140 000 damage) 2nd devasted room, libraly archive, is ok. I guess it is a dead end w...
- by CCP SoniClover - at 2014.12.11 21:19:11
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6. [Rhea] Superior Sleeper Cache uncovered, explorers beware! - in Test Server Feedback [original thread]
Altrue wrote: Active tanked tengu was alphaed by an invisible cloud in the second room with the agressive sentries. Had to overheat a bit, but tanking the sentries wasn't a major issue. The explosion however, was in my opinion far too powerfull...
- by CCP SoniClover - at 2014.12.11 21:18:21
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7. [Rhea] Superior Sleeper Cache uncovered, explorers beware! - in Test Server Feedback [original thread]
Makoto Priano wrote: Trying one now. Stream of consciousness, engaged! First thing: Virtued Stratios with a scanning rig, Sisters gear, and 5/4/4 skills. .5 AU has it at 55%. I suspect that without implants, you'd need a max-skilled T3 and a l...
- by CCP SoniClover - at 2014.12.11 19:06:12
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8. Phoebe: A new kind of exploration site - in Test Server Feedback [original thread]
Ransu Asanari wrote: CCP SoniClover wrote: fixes What about fixing the cans that are accessed using a Relic Analyzer to use a Data Analyzer? We're contemplating that these sites would require both hacking and archaeology to go through.
- by CCP SoniClover - at 2014.11.05 17:00:05
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9. Phoebe: A new kind of exploration site - in Test Server Feedback [original thread]
Samantha Calderon wrote: Prototype Exploration Ship? Is that the Echelon, or a new kind of frigates? It's the Zephyr.
- by CCP SoniClover - at 2014.11.05 13:51:51
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10. Phoebe: A new kind of exploration site - in Test Server Feedback [original thread]
Kata Amentis wrote: I think the problem with this is that we're very used to the "fluffy" clouds just being back drop, or a harvestable resource. The clouds in the site look exactly like every other cloud. Would it be possible to maybe animat...
- by CCP SoniClover - at 2014.11.05 12:26:44
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11. Phoebe: A new kind of exploration site - in Test Server Feedback [original thread]
Michal Jita wrote: What about where are they going to be spawning? Being sleeper based majority of these should spawn in wormholes. The SiSi list was showing them to be available everywhere in Kspace effectively nerfing WHs again. The bac...
- by CCP SoniClover - at 2014.11.05 12:23:27
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12. Phoebe: A new kind of exploration site - in Test Server Feedback [original thread]
Thanks for the feedback so far. We're making adjustments to the small site as we speak, these should be out in Sisi tomorrow. Some of the things we're adjusting: - Allowing MWDs - Disallowing warping directly into deadspace - Restricting site to f...
- by CCP SoniClover - at 2014.11.05 11:55:38
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13. Sticky:[CRIUS] Little things from Team Super Friends - in Test Server Feedback [original thread]
Regarding rig fitting, the skill requirement has never made a whole lot of sense there as it can so easily be bypassed by simply having another character fitting the ship for you. So we want these new changes to apply to rigs as well. The long ter...
- by CCP SoniClover - at 2014.06.11 15:46:00
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14. Sticky:[Crius] Industry Landscape feedback - in Test Server Feedback [original thread]
Sigras wrote: I see teams for "Capital Construction Components" such as Capital Armor Plates, but no place for "Advanced Capital Construction Components" such as Capital Fernite Carbide Composite Armor Plates Come to think of it, I didnt see a...
- by CCP SoniClover - at 2014.06.11 10:57:00
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15. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
Meytal wrote: CCP SoniClover wrote: I, and countless other players, managed to live in w-space long before these modules existed. So them being passive is not a do-or-die issue for living there. Will their usage drop? Almost certainly, in th...
- by CCP SoniClover - at 2014.05.21 15:56:00
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16. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
I, and countless other players, managed to live in w-space long before these modules existed. So them being passive is not a do-or-die issue for living there. Will their usage drop? Almost certainly, in the short run at least, but this is a change...
- by CCP SoniClover - at 2014.05.21 15:47:00
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17. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
This change is not coming in Kronos, but we're looking at doing it in Crius (late July). The reason for this change is that combat scanning is too fast/easy right now and we want to rectify that. Since Odyssey we've been monitoring possible fallou...
- by CCP SoniClover - at 2014.05.21 15:08:00
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18. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Space Wanderer wrote: This is where I believe you are dropping the ball , hard. What you are doing here is to give a working UI to people who use the method YOU like, and a clunky interface to people who do not. From my standpoint it real...
- by CCP SoniClover - at 2013.05.13 13:27:00
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19. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Rammix wrote: 2devs: When an update is coming? Would be good to see some progress on SiSi. Tomorrow is likely
- by CCP SoniClover - at 2013.05.13 13:09:00
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20. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Omnathious Deninard wrote: Was it intentional to make scanning so easy that there is no need to train anything beyond Astrometrics 3? Wi you consider adjusting signature strengths to compensate for the new system and modules? We probably wil...
- by CCP SoniClover - at 2013.05.13 13:07:00
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